Skirmisher Requirements

Rules Discussion
Post Reply
User avatar
Arif_Antar
Regular
Posts: 84
Joined: Mon May 12, 2014 12:01 pm
Character Name: Musgrave

Skirmisher Requirements

Post by Arif_Antar » Sun Oct 20, 2019 10:04 pm

The rule book mentions "10 points spread across 3 Foundational Abilities" while all of the other combat headers require 'martial abilities'. Is this an oversight? Or do abilities like Avoid Trap, Escape Bonds, or Acrobat work to unlock Skirmisher?
Player Name: Adam Taylor
Character: Musgrave
Occupation : Antiquarian / Adventurer
Pronoun: He/Him

User avatar
ambisinister
Site Admin
Site Admin
Posts: 23
Joined: Tue Mar 18, 2014 5:03 pm
Character Name: Nick Tad Valor Vale
Location: Alejandro's Ridge

Re: Skirmisher Requirements

Post by ambisinister » Mon Oct 21, 2019 3:16 pm

Skirmisher is Trip. It was omitted accidentally, but will be correctly indicated in future versions.

User avatar
ambisinister
Site Admin
Site Admin
Posts: 23
Joined: Tue Mar 18, 2014 5:03 pm
Character Name: Nick Tad Valor Vale
Location: Alejandro's Ridge

Re: Skirmisher Requirements

Post by ambisinister » Mon Oct 21, 2019 9:50 pm

I’m sorry, I misunderstood your question. It should be martial as well.

Post Reply