Skirmisher Requirements

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Arif_Antar
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Skirmisher Requirements

Post by Arif_Antar » Sun Oct 20, 2019 10:04 pm

The rule book mentions "10 points spread across 3 Foundational Abilities" while all of the other combat headers require 'martial abilities'. Is this an oversight? Or do abilities like Avoid Trap, Escape Bonds, or Acrobat work to unlock Skirmisher?
Player Name: Adam Taylor
Character: Musgrave
Occupation : Antiquarian / Adventurer
Pronoun: He/Him

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ambisinister
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Re: Skirmisher Requirements

Post by ambisinister » Mon Oct 21, 2019 3:16 pm

Skirmisher is Trip. It was omitted accidentally, but will be correctly indicated in future versions.

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ambisinister
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Re: Skirmisher Requirements

Post by ambisinister » Mon Oct 21, 2019 9:50 pm

I’m sorry, I misunderstood your question. It should be martial as well.

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