Skirmisher Requirements
- Arif_Antar
- Regular
- Posts: 84
- Joined: Mon May 12, 2014 12:01 pm
- Character Name: Musgrave
Skirmisher Requirements
The rule book mentions "10 points spread across 3 Foundational Abilities" while all of the other combat headers require 'martial abilities'. Is this an oversight? Or do abilities like Avoid Trap, Escape Bonds, or Acrobat work to unlock Skirmisher?
Player Name: Adam Taylor
Character: Musgrave
Occupation : Antiquarian / Adventurer
Pronoun: He/Him
Character: Musgrave
Occupation : Antiquarian / Adventurer
Pronoun: He/Him
- ambisinister
- Site Admin
- Posts: 49
- Joined: Tue Mar 18, 2014 5:03 pm
- Character Name: Nick Tad Valor Vale
- Location: Alejandro's Ridge
Re: Skirmisher Requirements
Skirmisher is Trip. It was omitted accidentally, but will be correctly indicated in future versions.
- ambisinister
- Site Admin
- Posts: 49
- Joined: Tue Mar 18, 2014 5:03 pm
- Character Name: Nick Tad Valor Vale
- Location: Alejandro's Ridge
Re: Skirmisher Requirements
I’m sorry, I misunderstood your question. It should be martial as well.